I N E X X

INEXX Interactive

THE CREW

A small team building things that should not be possible for a company this size. Click any card to see the full story.

001 — Founder
MI
Muhammed Inanc
Founder & CEO

Started building a game engine at 14. Now runs a software company, an operating system project, and a server network — all at the same time. His commit history is prolific on weekdays and dangerously unhinged at 2AM on weekends. Once pushed a production hotfix while clutching a 1v4 on Inferno with a deagle. The deploy worked. The round, somehow, also worked.

Full profile & contact
Focus
Systems Architecture Game Engine Design Infrastructure
NEXEN Engine NEXOS CS2 2AM Deploys
002 — Core Team
BB
Berat Bozdemirlerde
Software Engineer & Mobile Architect

Berat's relationship with Instagram Reels is not a hobby — it is an optimized pipeline. He has scrolled through more content in a single session than most people consume in a year, all from one legendary couch that has become less furniture and more a permanent workstation. The couch has seen every project launch, every code review, and every viral audio track known to mankind. He codes entire mobile applications from that couch. He has joined architecture calls and made decisions that shaped INEXX's backend — with one hand, while the other was mid-scroll on a cat video. His real superpower is efficiency: he ships in two hours what takes others a full day, specifically so he has more Reel time. Also washes his hands a minimum of three times per interaction with any surface. Before it was mandatory. He was ahead of the curve on that one.

Full profile & contact
Social
Instagram GitHub
Focus
Mobile Architecture Backend Systems Couch Engineering
Android / Kotlin Reels Expert Hygiene Pioneer One Couch
003 — Core Team
YC
Yusuf Canbay
Lead Developer & Doblons Specialist

Valve's anti-cheat is one of the most sophisticated automated detection systems ever built. Near-zero false positive rate. Trained on hundreds of millions of data points. And yet, Yusuf Canbay has been flagged by it so many times that the team genuinely believes he has broken something in their probability models. Each ban comes with a counter-argument from Yusuf — always compelling, always structured, always ignored by Valve's automated support. The fourth ban produced a 47-slide presentation with heatmaps, frame-by-frame replays, and a closing argument that cited the Geneva Convention. The team voted 2-1 innocent. Valve disagreed. He remains the undisputed Doblons champion and, by every observable metric, one of the most mechanically gifted players anyone on the team has ever seen. Also ships clean, well-documented code with minimal bugs — which is perhaps more impressive given the circumstances.

Full profile & contact
Social
GitHub Steam
Focus
Full-Stack Development Doblons Infrastructure Valve Appeals
Full-Stack Doblons Master Valve's Nemesis Clean Code
004 — Engine Team
DV
Dmitri Volkov
Lead Engine Developer

Dmitri builds the parts of NEXEN that make GPUs reconsider their career choices. Real-time ray tracing, PBR material pipelines, and lighting systems that make environment artists emotional. He communicates through terse Slack messages before midnight, and exclusively through shader code after. His idea of a "quick optimization" once resulted in a three-week rewrite that made the renderer 400% faster. Nobody complained.

Full profile & contact
Focus
NEXEN Renderer Vulkan / DX12 PBR Systems
NEXEN Engine Ray Tracing Shader Code
005 — Infrastructure
NS
Nikita Sorokin
Infrastructure & DevOps Lead

Nikita keeps the servers running so that nobody else has to think about them. He manages the entire fleet from a ThinkPad that has survived three offices. His monitoring dashboards have their own monitoring dashboards. He once detected a node failure four minutes before it happened. The team asked how. He said "the logs whisper." They decided to accept this.

Full profile & contact
Focus
Bare Metal Ops DDoS Mitigation Network Monitoring
Bare Metal 99.9% Uptime ThinkPad Operator

Internal Affairs

The XIX Account Problem

There is a pattern at INEXX that the team has come to accept as an inevitable part of operations. Every few weeks, someone forgets the password to a critical XIX service account. Not a personal account — a company account. The kind with two-factor authentication enabled, a recovery email that nobody remembers setting up, and a backup code that was "definitely saved somewhere."

The recovery process is always the same: 45 minutes of trying old passwords, 15 minutes of blaming whoever set it up, and then the quiet resignation of creating an entirely new account from scratch. The old account is not deleted. It simply joins the graveyard of forgotten credentials — a growing list of orphaned logins that will never be accessed again.

At last count, there are at least seven abandoned XIX accounts across various services. Nobody knows the passwords. Nobody knows the recovery emails. The two-factor codes are on a phone that was factory reset in 2025. This is not negligence. This is tradition.

As of this writing, a new account cycle is beginning. The old one's password was last changed by someone who no longer remembers doing it. A fresh start, a clean slate, and a promise to "write this one down" — which, historically, has never once been followed through.

0 People
0 Lost XIX Accounts
0 Valve Bans (Yusuf)
0 Sleep Schedules

We are growing

Join The Team

Applications are opening soon. If you build things that should not be possible, we want to talk.